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7 physical, 7 special. got rid of mega punch(sucks), rolling kick, and karate chop because they seemed too overtly offensive with no monk basis. added karma beam. added destiny bond because of it's symmetrial effect. focus punch stays because of it's focus theme.
secret power got pushed back a bit and fake out got moved up, meaning that low level wild taomarins might actually get a hit in before dying. levels can always be adjusted.
other things i considered: vacuum wave, future sight. calm mind(it gets it by tm), psych up (it gets it by tm).