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My only issue with the concept of overworld encounters is the break between the player and the environment as the turn-based battles start. If the transition to and from battles were seamless, I wouldn't mind as much, but take too long and it would begin to feel...clunky?
I dunno, maybe I'm just a no fun allowed old fart
I'd say it would be a cool thing to try, as long as they could make the switch to and from battles less awkward