>>16932070Mega Samurott (can now learn Sacred Sword, Cross Chop, etc)
Water/Fighting
Dishonored (Each fainted pokemon on Samurott's team will boost its own's attack by 1 each for rest of battle)
+Atk +Def +Spe -Spd
Mega Serperior (Can now learn various poison moves)
Grass/Poison
Abillity: Viper's Influence (All Grass moves have 35% chance to poison, and a 10% chance to badly poison)
+SpA -Atk +Spd
Mega Emboar
Fire/Fighting
Sheer Force
+Atk +SpD -Spe
Mega Mismagius
Ghost/Fairy
Enchanted (Mismagius is now immune to getting status effects, or negative stat boosts, and all other pokemon on the field cannot gain positive stat boosts.)
+SpA +SpD +Spe
Mega Infernape
Fire/Fighting
Arena Trap
+Atk -Def +Spe
Mega Empoleon
Water/Steel
King's Will (All attacks have +2 chance to crit)
+Atk +Def -SpD
Mega Torterra
Grass/Ground
Thick Fat
+Def +SpD -Spe
Mega Typhlosion
Fire/Dark
Flare Storm (All Non-Fire, pokes on the field have a 20% chance to get a burn at the end of each turn)
+Atk +SpA
Mega Meganium
Grass/Fairy
Fairy Flush (Magic Guard, Magic Bounce combined + removes all entry hazards on field when switched in)
+Def +SpD -Spe
Mega Feraligatr
Water/Dragon
Sheer Force
+Atk +Spe -SpA
Mega Sceptile
Grass/Dragon
Abillity: Jungle Boost (Sceptiles Atk and SpA stats are doubled)
+Atk +SpA -SpD +Spe
Mega Swampert
Water/Ground
Abillity: Swamp Power (Swamperts Def and SpD stats are doubled)
+Atk -SpA +SpD - Spe