Quoted By:
How is this in terms of balance and fun-factor? I tried to make them all different to eachother, both in terms of stats and their signature moves. Sceptile becomes a knight and thus trades speed for more bulk. It also becomes a physical attacker. Emboar has its offenses more balanced out and can be used as a mixed attacker, it also loses some speed. Quaquaval becomes faster and special-oriented.
Perimian Sceptile
Type: Grass/Steel
Ability 1: Overgrow
Hidden Ability: Stalwart
HP: 80
Atk: 120
Def: 95
Sp. Atk: 75
Sp. Def: 85
Spd: 75
Signature Move: Shield Blitz
Type: Steel
Cat: Physical
PP: 10
Power: 20
Accuracy: 90%
Effect: Hits three times, and lowers the target's Defense by one stage.
Perimian Emboar
Type: Fire/Psychic
Ability 1: Blaze
Hidden Ability: Sheer Force
HP: 110
Atk: 100
Def: 75
Sp. Atk: 113
Sp. Def: 75
Spd: 55
Signature Move: Supreme Strike
Type: Psychic
Cat: Special
PP: 10
Power: 60
Accuracy: 100%
Effect: Raises the user's Attack and Special Attack by one stage, but the user takes recoil to its HP equal to 1/3 of the damage dealt to the target.
Perimian Quaquaval
Type: Water/Ghost
Ability 1: Torrent
Hidden Ability: Serene Grace
HP: 95
Atk: 85
Def: 70
Sp. Atk: 120
Sp. Def: 65
Spd: 95
Signature Move: Phantom Whirl
Type: Ghost
Cat: Special
PP: 10
Power: 75
Accuracy: 100%
Effect: Inflicts damage to every Pokémon on the field, and has a 20% chance to confuse each target.