>>55634867You people make me blush when you say things like that.
And for all my rambling, I've never actually sat down and thought about how I write it, but I'll try my best to coax some wisdom out of this sobriety.
First and foremost, it comes from a genuine love of what I'm doing. I love the franchise and I love writing, so most of my effort goes into making the most authentic experience possible--things like researching specific "Galarian" train models to see if any have a history of loose couplings or delving into obscure Bedouin culture just for the sake of three throwaway references. My goal is to bring the setting we know to life and enrich it for the audience in ways that we don't consider when we're watching a savant protagonist through a bird's eye view. When I play, I look at the world with my mind's eye instead of just processing the sparse info on the screen, and transcribing that theatre forms the core of my writing. One of the designers of Etrian Odyssey, Kazuya Niinou, has a great quote on how to use your imagination to spruce up a numbers game. If someone were to boot up Black/White 2 in a Winter month and visit a certain visitor in Nimbasa, it's my hope that EiF shines a new perspective on things and encourages the reader to imagine what else is going on that they don't normally see. I remember one of the early readers mentioning that they didn't think Unova was all that interesting until they suddenly gained a new outlook on it after reading Midnight Triste. That means the world to me.