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>Pocket Monsters 2 originally scheduled for a March 1998 release
>was probably complete with cleaner code, improved mechanics and a new region
>level scaling was probably not the issue it turned out to be
>motherfucking skateboard
>all those unique tilesets
>Nintendo prolly told Game Freak to delay it to add support for the then upcoming Game Boy Color
>Game Freak and Nintendo didn't say a word about the games until early 1999
>games finally released on November 1999
Fuck you too, Nintendo. This is also probably why X and Y weren't optimized enough before release.