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>has a really challenging campaign which requires strategy to get through with the climax capping off at level 100
>can co-op the whole campaign with a friend
>all "gym leaders" have a party of 6 and specialize in two types rather than one, usually with a second type that deals with the first's weaknesses
>loads of non-story related areas for you to go back to and explore
>shittons of weekly (and daily) things to do such as gym leader rematches, postal service, lairs (dungeon crawler lite basically), safari zone, fishing rewards, sticker collecting
>has secret bases, except they're homes you buy and can design without a limit on what items you can put in them and can invite friends to visit
>jerk rival who will kick your ass if you're not prepared
>"IVs" and "EVs" on full display at all times and are super easy to adjust
>"shinies" have legitimate value in this game rather than being a novelty
>refines and perfects the breeding process making it smooth and rewarding
>trading, ladder and other pvp interactions can be accessed from anywhere in the menu
>comp is amazing with a very balanced meta and the devs constantly listening to feedback and observing the meta so that they can make changes to anything overtuned/undertuned
>devs in close proximity to the community and always implementing features and ideas into the game that are popular with the community
>is going to have a battle frontier with facilities similar to the battle pyramid, battle tower and battle factory but also a roguelike facility
>is going to have a "Showdown" feature built into the game (literally called Showdown) that you can use on ladder
>is going to have an elite four with fully trained, non-type specific teams that you fight in competitive format rather than normal format
Why haven't you taken the Temtem redpill yet Anon?
>inb4 they/them