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For Greninja, so far I believe we are gonna use Garchomp as the attacker.
Garchomp @ Weakness Policy
Level: 100
Jolly Nature
EVs: 92 HP / 252 Atk / 164 Spe
- Earthquake
- Swords Dance
Assuming it knows Ice Beam and has a Naive nature instead of Hasty.
Without the helping hands:
+4 252 Atk Garchomp Earthquake vs. -6 0 HP / 128 Def Tera Poison Greninja: 4616-5432 (1619.6 - 1905.9%) -- guaranteed OHKO
T0 Greninja: Double team?
T1 Garchomp Swords Dance / Greninja Ice Beam / Supports Screech x3
T2 Supports Helping Hand x2, Atk Cheer x1 / Garchomp Earthquake
0 SpA Tera Poison Greninja Ice Beam vs. 92 HP / 0 SpD Garchomp: 304-360 (80 - 94.7%) -- guaranteed 2HKO
I still need to see the attacks and what it does T0, but I'll leave the idea out here.