>>46012113>Raids are great contentDynamax Adventures are great yes, but they're locked behind a $30 paywall, leaving us base gamers with the inferior (and frankly broken) shield-based raids.
>a more laid back storyThere is no story. Things just happen for no real reason other than to give you an excuse to progress.
>>46012117>changing naturesFair.
>changing egg movesFair.
>exp candiesIrrelevant when Exp Share exists.
>not having to hold B to run like a retardFair.
>not having to walk to the PC just to swap pokemon like a retardAgreed, but Let's Go Pika/Eevee did it first.
>overworld encountersOnce again, Let's Go Pika/Eevee did it first. Don't try to give credit to SwSh that it didn't earn.
>open exploration with controllable camera movementRestricted to the Wild Area, which makes no sense in a "AAA" first party Nintendo game. The Wild Area has no hidden caves or other areas of interest so exploration is still lacking.
>more focus on multiplayer PvE contentFair, but co-op modes like Raid Battles need some refinement in future gens, if they return.
>more complex attack animationsEach mon having 1 generic animation for physical/special/status moves does not a complex animation make.
>making the league an important part of the story instead of a lazy as fuck afterthought they only slapped into previous games just because kanto did it>standardizing move relearning so you don't have to micromanage shit like a pokemon forever losing access to a move because it evolved too early and making it so I don't need to grind for heart scales like a retardNot exactly a new feature because Move Reminders have existed since Gen 3.
>dynamax increasing the complexity and skill ceiling of the gameCutting down the movepool to 17 generic attacks is the opposite of complexity. Adding more health to an upscaled mon is not revolutionary in the slightest. Dynamaxing is likely going to be a gen 8-exclusive gimmick so this particular discussion is already irrelevant.