>>54513358>>54513358>>54513376>>54513384>>54513398>>54513543>>54513556>>54514229>>54514258>>54514385>>54514837>>54516005>>54516868>>54517181>>54517210>>54518216Rather than a Battle Frontier like the previous upper versions, they decided to add the Pokémon World Tournament, which is a complete downgrade gameplay wise, deciding to trade the streak based systems of the previous battle facilities with a simple tournament bracket which only requires three wins. This completely trivializes the difficulty to the point where even an unoptimized campaign team can easily clear it and kills the point of even bothering to play it rather than just going to PvP. The main appeal of this mode appears to be the spectacle of seeing all the previous characters magically (and nonsensically) show up in this brand new facility in this remote region. If you like to clap at dangling keys rather than have engaging, challenging gameplay, you might enjoy this.
An additional battle facility they added was the Black Tower/White Treehollow. This is effectively a clone of the Battle Pyramid from Emerald, except with the key difference that you can use your full campaign team with levels not scaled, and you gain EXP like normal. Meaning, like the rest of the campaign, you can easily sweep through it with your overleveled team like usual, and the difficulty and replayability of it is gutted as a result.
The rest of the postgame effectively just involves walking through old reused BW1 maps that have new Trainers on them while easily sweeping through them and further overleveling your Pokémon. Nothing about it is engaging and you never have a reason to revisit the maps again since there's no repeatable content.
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