>>46592081>environments were fucking ugly trashOn the contrary, art direction went down the drain when they departed from pixel art. HG/SS was good, D/P was good. G/S/C was just fine, Johto is clearly inspired by the Kansai region of Japan, and certainly is distinct from the "generic" suburban Kanto (the design of the mons also contributes to this difference: Ho-oh as the temple phoenix, for instance).