I just spent 28 minutes chasing a 1312 arcanine (71.1% with fire fang/flamethrower at least)
The sightings are so screwed up that when I was near him he disappeared from sightings, so I went the wrong way for ages before deciding to check the spot where he actually was as a last resort even though it didnt show him on sightings there
the list wasnt even full, it had 6, 3, and 1 pokemon on it at varying distances nearby him, but wouldnt show him up
this was near the start of the trek too, so it wasn't that he was about to despawn
anyway in other news I hatched a 91.1% (14/15/12) charmander while doing it
wasted 18 ultraballs trying to catch the arcanine though, he kept breaking out and jumping my shots
>>29796077If you're powering things up, ideally you want to power up only the best ones you can find because they have the most potential.
IVs can be thought of as bonus stats on top of the base stats (thats what they are essentially)
in regards to training attackers, whatever you happen to have that also has good moves.
say you find a 700cp bulba with vine whip/power whip but low IVs. he's still worth keeping because he's really useful to kill water pokemon with if you need something at that CP range
Basically:
Good pokemon, good moves, good IVs: worth powering up for a big attacker (to clear gyms) or gym defender
good pokemon, good moves, bad IVs, but mid CP: worth keeping to train gyms, but not worth powering up because he'll never reach the potential of others with high IVs