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>The world as been through a cataclysmic event, leaving a gaping scar on the planet.
>Humans and legendaries mysteriously vanished hundreds of years ago.
>Pokémon now have established kingdoms and other communities.
>Rulers send pokémon adventurers into the extremely dangerous gaping abyss filled with warped versions of pokémon for richs, glory and to try and learn of what happened before the cataclysm.
>Plays like Etrian Odyssey, with map drawing, party based combat, resource gathering and punishing difficulty.
>Instead of classes you have types. With portraits of different pokémon to represent each Alternate color scheme is their shiny versions.
>Normal
Strong enough to survive in a fight, but their strength lies outside of combat.
>Fight
Tank/dps with binding skills in the form of grabs. Demands frontline.
>Flying
Backline dps with emphases on evasion over defense.
>Poison
Backline Debuffs/support
>Ground
AoE skills and debuffs with skills like dig to keep them out of enemy attacks, good in any line.
>Rock
Slow tanks with insane AoE attacks, frontline, very low TP, high maintenance high reward.
>Bug
Backline Debuffs/support but can also be specced for tanking with harden.
>Ghost
Backline dps/debuffs and binding, can also vanish for a turn and increase the aggro on other party members
>Steel
Pure Tanks.
>Fire
DoT dps of both lines
>Water
AoE dps any line
>Grass
Debuffs/binds/supports with self healing for survival, backline.
>Electric
Fast attackers with debuffs any line, chance to paralize enemies with regular attacks at later levels.
>Psychic
Backline buffs/Support.
>Ice
AoE binds, good on any line.
>Dragon
Tank/Dps with insane strength, frontline.
>Dark
Debuff/dps any line.
Unlike EO where you pick a smart, balanced party and keep it throughout the game this one would make you use all of these because of type advantages, building a smart team perfect for that area to clear it out and overwhelm anything with their weakness.