>>55824732i've been brainstorming a type called "strange" that's thematically the opposite of normal and has a ton of weird interactions that coincidentally address glaring problems, like way too good type combos
(fairy/steel, ghost/fairy, water and ground in general) , while buffing some of the weaker types.
something like:
>resists fairy, rock, ground, and ghost>supereffective on ground, water and steel>also weak to steel, plus psychic and normal>bug, rock, ice and psychic resist it>normal is immune to ita lot of the weirder normal types like porygon and dodrio could be retyped, maybe some psychic types like wobbuffett too.
importantly, i also just think a type that's really difficult to explain would be funny.