Quoted By:
Neutral Attack: Thunder Punch: a 1-2 punch filled with electrical might. If both hit, deals similar damage and knockback to DK's jab
Forward Tilt: Wake Up Slap: a backhanded slap. quick, low damage, ok knockback. deals more damage and knockback if the foe was put to sleep.
Up Tilt: Spark: creates an electric shock over Electabuzz's head. very fast, good range, bad damage and good knockback to prevent uptilt juggles.
Down Tilt: Hammer Arm: Slams an arm into the ground in front of Electabuzz. Slow, but good knockback and damage. does meteor at ledge.
Dash Attack: Wild Charge: surround Electabuzz with electrical energy and slam into the foe. deals 2% recoil each use, but good ko potential.
Forward Smash: Cross Chop: slow to start, but low endlag and high damage. rear back and unleash an x-shaped chop.
Up Smash: Elemental Punch: Swing an elemental fist upward. good startup and endlag, high range, but lower damage and knockback. based on angle of input can be Fire, Thunder, or Ice Punch.
Down Smash: Discharge: Fire an electrical blast. good range, multi-hit, and good startup, but very long endlag.
Neutral Aerial: Karate Chop: spin around with outstretched arms. good speed and ok damage but low knockback.
Forward Aerial: Mega Kick: an aerial axe kick. somewhat slow and short, but spikes.
Back Aerial: Iron Tail: swings a hardened tail at the foe behind you. short but powerful, with great damage and knockback.
Up Aerial: Headbutt: swing your head upward at a foe. can be charged for more power and knockback, becoming Skull Bash.
Down Aerial: Shock Wave: a quick dash downward while electrically charged. Hitting a foe with it from above bounces you upward.