>>345793091) Before you bitch about this post, five wins is nothing to be all that proud of. This deck is shit on a number of levels. If you want a better measure of it's usefulness, take it off the ladder and into a tournament and watch it tank.
2) Consolidate your cards. It is so much easier to judge pic related compared to that hot mess. If you play at a competitive level, it makes it much easier for your opponent to count your cards when everything is a one-of.
3) Mix-matching energy types on attackers is only really worthwhile if there is some particular synergy between the cards. With these types, I just can't see what you are going for at all?
Because of this, you end up with 16(!) energy cards - it's rare to see a deck with more than 12. Plus three letters. And this is even with Fomantis energy grabbing attack & Lurantis' retrieval. That's six-ish wasted slots.
4) Why does this deck have four hammers? Four more wasted slots if you face off against a Volcanion or a Metagross or anything with no special energy. These hammers are not supported in any way by the deck's strategy. Fair enough if you were running the other Lycanroc-GX but as is they seem pointless. Four is overkill.
5) Supporter count is decent. Skyla is not seen much but probably necessary due to the fucked up energy requirements. Four Guzma is overkill - Lycanroc's ability can gust already.
6) Ball count is good. There is an argument for Nest Ball over Timer but it's 50/50 pros and cons.
7) With no Stadia to speak of, you at least need some Field Blower or you are just giving up a huge advantage.
The best thing this deck has going for it is that Fighting and Grass hit a ton of the meta for weakness with so much Fighting & Zoroark around, but there are far more elegant ways to achieve that end than this clusterfuck.
>4/10 Some good ideas but must try harder to grasp basic concepts of deck-build.