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I want to rework Dynmaxing and Gigantamaxing so that they can coexist with Mega Evolution and Z-Moves in a project of mine. What do you think of the following changes?
- Dynamaxing
-- Max Moves are no longer a thing
-- Immediately removes any allied Pokemon from the battlefield into the player's reserves
-- Boosts HP by a consistent 75%
-- All attacks that normally hit single targets now affect all targets. Attacks that already target all opponents like Earthquake and Surf gain a <<10% or 20%, can't decide which>> damage boost
- Gigantamaxing
-- All the characteristics of Dynamaxing, plus...
-- G-Max Moves are no longer a thing
-- Pokemon can change their Types and Abilities when Dynamaxing. For instance, Gigantamax Charizard is pure Fire and Gigantamax Blastoise is Water/Steel
-- Boosts HP by an additional 25%, resulting in a total HP boost of 100%
-- Boosts Attack and Special Attack by one stage each ***OR*** Boosts base stats by <<40, 50, or 60, can't decide which>>, unique to each species of Pokemon capable of Gigantamaxing, similar to Mega Evolution
-- Gigantamaxing now requires the Pokemon hold an item to active it, similar to Mega Evolution and Mega Stones. This means Gigantamax Pokemon cannot hold an additional item
- Additional Info
-- Also adding a Mega Evolution analog to Dynamaxing called Mega Auras. Mega Auras can be used by any Pokemon and simply boost all their base stats by 10 each for the duration of the battle. Like Dynamax, Mega Auras require no held items
Undecided
- If Dynamaxing / Gigantamaxing are on par with Mega Auras / Mega Evolutions, should Dynamax / Gigantamax have a turn limit? The only real argument I can see is a particularly fast Dynamax / Gigantamax during doubles continuously sweeping the opposing team before the opposing team can gang up on them to take them down