>>32497423>This is even more important in games where crazy shit happens like in pokemon.Once again, you do realise you're talking about immersion in Pokemon, right?
On top of the various nonsensical creatures and such you have a completely boneheaded story with very little substance and fairly bland environments most of which fail to draw the player in and are often lazy, case in point Route 217. This isn't exactly the "beautifully designed" route you claim it is.
Needless to say this game in its current state isn't the immersive experience you think it is.
>Enjoy those broken ankles faggotLike I said, just because you can't walk at a normal pace in snow doesn't mean that no one can.
>The visuals are gorgeous.Just take a look at the image. What visuals are there to be amazed at? Are you just gawking at the obnoxious snowstorm?
>It doesn't need clutter, it looks great as it is.You're right, it doesn't need clutter. It needs substance and actual design.
>Um, no. You can't make a game that pleases everyoneNo shit, but like I said you're defending something that impacts the game negatively and doesn't achieve the immersion you're hanging on to. In other words people like you should be ignored completely because you'll always be in the minority in these types of games.
>Go slog through heavy traffic for two hours, then go through the route to Snowpoint and tell me it's arduous or tedious or painful.You do realise they're the same kind of tedium right?
The game dropping you significantly below walking speed for no particular reason is the same as going from 60mph to about 5 in rush hour traffic.
What exactly is your point here?