>>42247267Ok, we'll go by your arguments 1 by 1
>Refining models As shown by dear Chadnon here, refining models isn't that difficult, since most of the time, texture work only requires tweaking and minor changes at best, and the actual polygons can usually be smoothed out by subdividing unless somehow, for some ungodly reason, the issues with the model's polygons are beyond that. Most old pokemon models in sword and shield are exactly the same with usually only missing a very few amount of polygons, ranging from 3-10, making the whole issues with the models themselves problem non-existent.
>BalanceCurrently, in game, the meta has already stagnated into the big 6, that of which, include, not just 1 OR 2, but THREE unovan mons, one of which actually changed in the generational shift and is near guaranteed to have its normal form to be a common swap-in because it's the only other actively good offensive fire mon available. This is not including the countless issues with the heralded gimmick this gen, Dynamaxing and how its mega-lite counterpart, Giganto, has already been classified as nearly useless because generic boosts are infinitely better, nor how it actually affects the meta, I.e. Negatively to a point of genuine unfun.
In the "fanfic" boogeyman meta, as an added side note, Banning the function shows off what happens when you refuse to remove actual problematic mons and actively double down on that shit, causing games to go for 1000 actual turns. The only active way to PREVENT this, is to run as many glass cannons as possible and hope you don't get stalled in the end cuz "Haha, heal spam"
and finally
>Corporate Red liningThis is probably the most realistic issue with any corporation and outside of what
>>42247282 said, unless it's somehow current day Nintendo being active jews, Game Freak is almost guaranteed to be self red-lining these restrictive dates and atrocious, breakneck release speeds, After all, Grass half year...