>>56091512>>56091551>>56092712I have a few others I have thoughts on. I also wanted to mention that rereading this list, I take back what I said. I think moves where you just upped the accuracy or tweaked the base power / secondary chance effect are good, which is most of them. I think some still feel like they didn't really need the tweaking, like Dig or Fly, but I get what you're going for.
>TwinneedleI would actually help it to 50 BP to make it similar to Bonemerang. I don't think that breaks it because it's still not the best move for Beedrill STAB, but the other mons that now learn it would probably appreciate having the optional coverage.
>Sonicboom / Dragon Rage I would have the damage scale with the level rather than just deal level equivalent damage, let that be the domain of Night Shade and Seismic Toss and let these moves be a little different. Both could deal the flat 40 BP damage, but that base damage is increased by 5BP for every 10 levels past level 20. The damage formula would look like this: (((current Level - 20)/10) *5) + 40 = base damage rounded down. This means at level 25 you still deal 40 BP, but at level 30 you deal 45 BP, level 50 you deal 55 BP, and level 100 you deal 80 BP. I know this doesn't make them better options than Seismic Toss in all situations, because they actually come out being a little worse the higher level you are, but they have the benefit of still being really strong early game. I also would say that since Sonicboom is a sound move I would even let it get the Liquid Voice and Punk Rock boosts bc wtf not. Dragon Rage can maybe also bypass subs too just to give it a unique benefit.