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the randomizer mod for infinite would be greatly improved if pokemons catch rates were added together then halved during calculation
two new random wild pokemon games in a row ive encountered first stage starter and beldum fusions on the first route
can't catch them because the highest encounter rate mon is always used for fusions, can't catch cyndaquil/paras fusion or beldum/duskull fusion without sleep status and 50 ultra balls, fucking sucks