Quoted By:
all right, how would you fuck with smogon/competitive fags?
>stealth rock does a flat 5% no matter what
>spikes do 3% and can be stacked up to 9%
>there is no longer a limit on how many pokemon can hold z moves
>z moves can be used multiple times but only once per switch out
>the first pokemon sent out is no longer decided by the player, but random
>first pokemon can not be swapped out
>protect now has a 50% chance of success no matter what, even if used in succession
>pokemon now have a chance to "trip" before they attack. This causes them to stumble for a turn and are unable to do anything. Trip chance increases with speed
>all status conditions heal in 3 turns, except frozen, toxic, and confusion which are now permanent
>Toxic damage does not reset after switch out
>critical hits now have a power range. Crits will be either weak, okay, or severe. A severe crit 1 hit ko's the pokemon
>crit chance now increases the more damage you do
>tapu terrain no longer overrides each other, you can now have multiple terrains up at a time. Terrains do not expire
>all iv's are set to a randomized number at the start of a battle, regardless of previous iv's
>you can now only swap pokemon 3 times per battle, swapped in pokemon have their defenses cut in half for the turn they are swapped