>>38242319Gen 1: Start that everybody remembers. A barely functional mass of bugs that, however, gave a breath of life to the Game Boy in its last years.
Gen 2: Only game that I can squeezed the platform is in technically, and fixed all the mess that Gen 1 was. Funnily enough, the last games where legendaries aren't an intrusive element of the plot.
Gen 3: Went too deep down in the JRPG stale tropes in a desperate maneuver to keep relevant. The best in Pokemon design though.
Gen 4: Tried to pull out a Gen 3 but doubling down in the JRPG aspect.
Gen 5: Cemented the railroading trend that plagued next generations. Good ambient though, specially in Aspertia city.
Gen 6: They spent too much manpower in minigames rather than in the games themselves. Story had much potential, but it felt too rushed out. Cemented the gimmick trend that plagued next generations. However being the first game with open WiFi and making it easier for people to enter Pokemon PvP was a very good addition. Besides, they put effort in the animations in Amie.
Gen 7: More a movie than a game, and not even a good one. Also, the way they railroad you in this game is absurd. They fixed models a bit and allowed free directional navigation though. I don't know what were they thinking when they decided to put more manpower in the fucking Festival Plaza rather than the game itself. Credit where it's due, they tried to steel a little bit from the 8-gym system.
Gen 8: Gen 7 copypasted from what we've seen. You won't miss anything if you've already played Gen 7.
In synthesis, Pokemon has being playing extremely safe since Gen 3, and nothing will change that unless the shareholders greenlight some change.