Quoted By:
Don't know if it's time yet to start pointing things like this out... but I can't walk on the two squares directly north of this table. If this was done to avoid the player's feet going over the table, what you do is make the player's feet passable, then make events that have the top edge of the table as their sprite, put them on those two squares, and have them above the player. They should blend in perfectly with the table and make it look like the player's behind the table.