Quoted By:
>Gen 1
+ Cozy region, first entry in series with brand new lore and mechanics to learn, extremely iconic starters
- Bug-riddled, shoddy game mechanics (leech+toxic stacking, wrap/bind/fire spin bullshit, etc)
>Gen 2
+ Two whole regions, day/night, incredible soundtrack, great new designs
- Few of the new Pokemon actually available early on, weak underleveled feeling
>Gen 3
+ Great story, graphical overhaul, memorable region, addition of integral battle features like abilities and double battles
- Could not transfer bros from previous games, nothing to do after e4 in r/s,
>Gen 4
+ Excellent soundtrack, physical/special split, HG/SS being extremely well-polished designs with boatloads of content
- Crappy Pokemon designs, unmemorable region, D/P being extremely slow, 5 gorillion HMs, most new evolutions of older Pokemon unnecessary and hit-or-miss
>Gen 5
+ Stellar designs, best story to date, lots of content (especially in B/W2), best evil team, very polished and replayable
- Loss of many of HG/SS' best features, dream world bullshit needed for HAs
>Gen 6
+ Amazing 3D graphics, trainer customization, far easier breeding and EV training, megas are a cool gimmick
- Shoddy postgame, unfinished feeling, Exp share on makes the game a joke and off makes it pretty hard, uneven pacing and lackluster story/team