>>23553109Try script call:
t = $
Trainer.name$game_variables[x] = t
Then call that variable with \v[x] in a text.
Now explaining what we just did:
> "t" no fucking idea I just googled it and you write t. T for text? Who knows. That's how you store words as variables. No idea really.> = $Trainer.name, "$Trainer.name" is simply the script call for the player name (similar to \PN, but you cant use \PN in a script, so you use this shit)> "$game_variables[x] = t" stores our "t" crap whatever it is into the variable x (use 1 by default, as thats the variable you are constantly changing for any shit in Essentials, check pic related if confused)> "\v[x]" in pic related \v[1] simply writes the value of variable x.If you are going to use that later on, then you should store it somewhere else, not variable 1 that might be overriden by some events or scripts.
I dont understand those "spooky BW 2 shenanigans" (I didnt play BW2 too religiously and only did it in emulators) so please explain, now Im curious, anon.
Now if somebody can help me with
>>23551420... CMON KARMA I DID SMTH FFS.