>>56309710The official ones often have a bit of empty space just for NPCs to walk around in (which is what I was going for when polishing up the map) but yeah, I might have overdone it a bit. I'll condense it some.
>any reason you're using R/S tilesets over Emerald?Aesthetic preference. Want to go for almost a "beta" feeling, inspired by screenshots like picrel in this case. Basically, it'll be like if R/S took a slightly different path during development. Probably sounds super boring and unambitious to most hack creators, but its an idea I've had in my head for many years.