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I am confident that this question has been brought up before in regards to the crystal disassembly, but what are the obstacles to expanding the number of colors you can use in a sprite from two to three? One more would help out designs sporting two primary colors who don't mix too well, or simply improve the shading on other designs.
Is it because it's some sort of hard coded limit? Not enough memory for that particular feature? Or is everyone just uninterested in revamping 200+ sprites? I'm not a programmer, so feel no need to make a lengthy explanation unless you really want to, just wanted to know if it's within the realm of possibility or simply a mountainous task that's not worth the effort.