>>57269619Nah if the mint you receive is random, and there are 21 different mints (with 1 having the same effect as the 5 neutral natures), even 3 mints a week is like a 1/7 chance to get a specific mint need to fix a specific individual. Some mints you get can technically be an improvement but not optimal, but at least un-fuck something.
You're gonna need a LOT of mints to fix a lot of your boxed Pokémon, I've probably got a dozen or more that need a mint to work.
Plus there'll be a bunch of mints that are universally undesirable like Helping Speed Down mints.
There would also be an added meta that if you're allowed to feed any Pokémon mints as often as you want, you'll want to farm EXP boosting mints, stuff them full of candies to power level, and then change to their most beneficial nature when you actually run them on your team.
The effect of a subskill seed is entirely predictable depending on the unlocked subskills and other locked subskills in the spread.
The alternative is that the new game mode has a new in-game currency to earn, with a new in-game item exchange.
Like Sleep Points but for passive Pokémon gains at the Poké Pelago.
Maybe something like Pokémon Dream World, since curiously this sleep themed app has had very little dream focused content, nothing like the Drowzee or Munna families either.