>>47817327Wooper > Quagsire
Tank. Based around spreading slows and sticking onto enemies, Not meant to be too threatening, but hard to fight at the cost of other utility.
Ability: Unaware: Ignores opponent's stat raises & your stats can't be lowered (can still be slowed). Not too relevant at the moment, but as the cast grows, it'll be a bit more relevant. (lets you slap crustle tho hahaha)
First two autos shoot water, third shoots mud that slows, similar to mud shot.
Move 1
Mud Shot - Muddy Water or Something else, not sure
>Mud Shot: shoots mud & slows>Muddy Water: similar to slowbro's surf, but only takes one wave and splashes it down in an aoe on landing, slows enemies inside the splashdown.Move 2
Tail Whip - Aqua Tail or Curse
>Tail Whip: fairly large cresent in front of wooper, slows enemies and reduces their attack stat>Aqua Tail: large swing with a knockback. low cooldown. Can be buffered during muddy water to knock enemies back in the direction muddy water was taken, so dash forward and throw them back.>Curse: Reduces speed, but increases defences and attack, fairly straightforward. (speed lower shouldn't be too harmful since he has a lot of slows).Unite Move Some name to do with a swamp
Combination of Haze/mist and earthquake, less damage, but creates a big zone where your team's is more resilient to status conditions, and enemies are again slowed.
Evolve & skill up tail whip at lv 4, then mud shot at lv 6. scale early, help your team, make it difficult for the enemy to fight your carries & time engages with muddy water & aqua tail. Meant to be low skillcap/ apm and easy for casuals cause that's what quagsire is all about :)