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Alright. Next up in the moveset QC is the Kertruffle line. I removed pound and added in tackle in its place, because that makes more sense given the mon. Other than that, pretty much everything stayed the same, though I got rid of the seed moves, since actual mushrooms don't have seeds. I know magnet rise doesn't especially fit on Lumishrrom, but all of the electric status moves had already been given out in earlier levels, or were introduced in gen 6. I considered flash there, but I thought that learning it in the late 40s wasn't particularly good, so I added it as a level 1 move, because it's something that Lumishroom can do innately. The last minor thing is that where will-o-wisp is on Perishroom, curse could also work and it's not a TM, where wow is. Anyway. Thoughts?