>>51290649>>51290674>>51290858Chucksprite anon here. Update on the sprites. They're all definatly 4bit, cygwin won't even finish compiling if they aren't (missed a few stray pixels on a sprite once and had 5 colors)
I tried editing only the color on a sprite to see if there was some kinda of animation pixel shenanigans going on. Made piloswine green. Result ingame was a green piloswine, but again the secondary brown color was missing, replaced with black.
>>51292607^this anon gave me an idea, so I tried swapping arboks gbcpal file with pilos using the original non edited sprite and remade the rom. Result, got Arbok's color palette(albiet in the wrong order, but it's to be expected). Tried again using the same palette and the edited green sprite. This time I got the palette from the sprite instead of the gbcpal file. It seems cygwin will replace the palette with the sprite's if there is any change from the default. So to answer anons question, you can directly edit a sprites colors using the gbcpal file so long as the sprite is unchanged, though you might need to change the order they're in to get it to look right.
So the sprites work fine, the animation works fine, and it is detecting at least 1 of the colors from the spritesheet. My only guess here is that what I'm using to edit these must have something fucky going on with how it saves the palette. I'll try some other options and report back with results.