>>53444649Come to think of it, Jojo's Bizarre Adventure: 7th Stand User did something interesting no other game has the balls to do. Two things.
One, events based on what Stand you have.
Helping shy lovers confess with Miracles, calming down a panicking cat with Miracles or catching it with Wildhearts, fixing someone's Walkman(TM) and Crashed Planes with Crazy Diamond, it really makes you feel like you're on an adventure with your Pokemon- I mean Stand.
And two...
There's a time management element involved in grinding. Doing too badly during battles, fighting too many foes (who are, of course, avoidable on the overworld map) can wear down your HP and PP and Recovery Item supply. You have to weigh the cost of resting in hotel rooms and inns for a night versus the cost of getting instantly healed in an expensive hospital.
You're on a mission with a time limit. You need to save someone's life and kill Dio.
You're not some child kicking everyone's ass in fantasy land.
This is a matter of life and death. Refusing the mission means death. Failing the mission means death.
Dio must die.
You must gain the power to kill Dio and Vins.
This presents an interesting dilemma.
How long do you spend exploring the world, grinding, defeating foes, enjoying this RPG vs completing this RPG?
Plus you have friends. Their opinion of you matters.
And you have multiple alternate endings.
And a debug room.
Fucking hell, this game is three decades ahead of anything the Pokemon fandom has ever even dreamed of.
Japanese autism is the strongest in the world!