>>47883615thanks, it's probably still pretty flawed but a lot better than its initial state thanks to feedback. new-ish criteria too, for the sake of clarity
>SSSThe absolute best units in the game that provide fantastic team support regardless of role. Often hard carries or essential pieces in
teams.
>SS+Extremely strong units, either in general or virtue of being important pieces in very strong comps.
>SSJust straight up strong shit slightly limited in terms of damage/utility for SS+, but far too good for regular S.
>SThe meat and potatoes of the "good units" in Masters, and often mainstays in CS teams. All of them hit some ceiling that keeps from SS and beyond but they are nonetheless very good in their own right.
>AGood units that have a genuine place on any viable team, with the proper support.While they may not be as braindead or powerful as S in above, they can still do great with the right synergy.
>BStronger "niche" units who need substantial support to work, often to the point of a team being built around them, but have the potential to do well in such a situation. Also includes more niche supports/techs and the "Second Tier" weather setters, sans Acerola because of her flinch utility and weather MPR
>CGenuine niche units who often require lots of support and certain conditions to really shine. Also includes secondary sleep users and hard-outclassed damage dealers.
>DMostly bad units with some niche saving grace that makes them somewhat useful
>EShit units that are mediocre or very outclassed
>FCursed by DeNA at birth.