Quoted By:
I haven't done much in terms of competitive, but I had an idea for a team that I threw together. Haven't really tested anything, just made it off a thought that Weakness Policy/Unburden on Drifblim is a good basis for a Baton Pass team. Outside of reading Smogon in my free time, I have no idea what I'm doing.
Accelgor @Leftovers/Weakness Policy
Sticky Hold/Unburden
Timid
156 HP/100 SpA/252 Spe
Baton Pass
Encore
Spikes
Bug Buzz
Hawlucha @Flying Gem
Unburden
Adamant
4 HP/252 Atk/252 Spe
Baton Pass
Acrobatics
Hi Jump Kick
Swords Dance/Bulk Up/Roost
Drifblim @Weakness Policy
Unburden
Jolly/Impish/Adamant
252 HP/156 Atk/100 Spe
Baton Pass
Acrobatics
Stockpile/Substitute
Recycle
Espeon @Leftovers
Magic Bounce
Bold
252 HP/100 Def/100 SpD/56 SpA
Baton Pass
Calm Mind
Stored Power
Hidden Power Fighting
Gliscor @Toxic Orb
Poison Heal
Impish
252 HP/4 SpD/252 Spe
Baton Pass
Taunt
Agility
Earthquake
Mawile @Mawilite
Intimidate -> Huge Power
Adamant
156 HP/252 Atk/100 Spe
Baton Pass
Taunt
Play Rough
Iron Head/Sucker Punch