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ITT: We discuss the problems with the metagame (not in terms of balance--in terms of enjoyability. Smogonfags will be watched with a stern eye) and think of viable teams that break away from the problems. Also a covert team fixing thread
When I play OU, I usually try to pick less centralized mons and ruseman strategies, but I'm trying out a bread-and-butter stall team to combat power creep and hyperoffense.
It's not too consistent. The entire team is @ leftovers
>Sableye
HP, SpD, Careful. Night shade, taunt, will-o-wisp, recover. Great spinblocker, great to block setups and shenanigans, and helps against physical attackers for my Blissey
>Blissey
HP, D, bold. Protect, toxic, wish, seismic toss
Standard toxistall, wish is useful for Sableye and Heatran. Good team member
>Skarmory
HP, D, impish. Whirlwind, brave bird, roost, spikes.
Great switch-in and wall, but can't really do much.
>Heatran
HP, SpD, calm. Sneaky pebbles, lava plume, roar, protect. Roar is very useful and he usually gets rocks off, but he can't survive for long with a set as limiting as this.
>Xatu
HP, SpD, bold. Wish, roost, thunder wave, U-turn. Obviously just here for magic bounce. I get great use out of that, but it's frail and can't do shit when it stays in.
>Togekiss
HP, Sp, timid. Nasty plot, heal bell, air slash, roost. Even without considering flinch hax, this thing is a monster. Takes SE hits like a boss and can then heal until nasty plotted a couple times, then demolishes.
What should I change? Another strat I love is the Durant entrainment, trap, and set up strat