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I don't look at what people like or dislike, but see headlines about massive sales. If it's unpopular or popular, I apologize. Autistic drool incoming.
The open-world in Pokemon was built for top-down 2D exploration. It harkens back to the classic JRPG of old like DQ & FF, with an excellent system on top that makes it feel and play completely different. They threw it all away chasing trends that the majority of the Pokemon playerbase seems to be totally fine with. 3D models that are the same in every game since the 3DS instead of the unique new Pokemon sprites in the other titles. Empty open world with not much to do. There aren't enough Pokemon on screen at once due to the hardware of the Switch, GameFreaks inability to code & they're actually removing a significant amount of them in certain areas soon.
Pokemon also don't feel like beasts/monsters. There's almost no animation in the wild that indicates they're a wild creature in their happy home habitat. They're just standing there, like they've been designed to be displayed on a Pokedex. It's also gross whenever you see a Pokemon stand still and turn 180 degrees in some weird animation lock. Just so unnatural in a game that's all about nature.
Funnily enough, level-design & aesthetics, Pokemon Let's Go is leaps and bounds over every other Pokemon game on the Switch. I wish it wasn't tethered to Pokemon GO. I don't understand why they didn't drag GO features into other games. I don't like 'em, but Pokemon GO was still massive a year after Let's Go. That's why the best Pokemon game on Switch is BDSP. It's classic Pokemon.
People think that Pokemon are what make Pokemon games into Pokemon games, but there's almost so little regard for them in the other Switch titles that it's tough to agree. Pokemon feels like a Ubisoft game, by a team that's somehow worse than Ubisoft, and has no budget despite being the most profitable franchise of all time.