>>34469208Don't spoil the image until you get to the spoiled section. Trust me.
Belial
Fire/Dark
Ability: Hellfire. Fire attacks cannot have their damage reduced or nullified. This covers abilities, defensive stat buffs, held items, screens and other moves, and typing. Moves like Protect and Fly still cause a miss in the absence of other features. Does not override Focus Sash or Sturdy. A fire attack versus a foe that both resists and is weak to fire (like Dialga) only takes neutral damage.
Gomorrah Flame: 100 BP, Physical, 100%acc, 10 pp. 100% chance to lower targets' attack one stage. Deals special damage.
106
165
106
100
106
97
Beelzebub
Bug/Ghost
Ability: Stinging Flies. Non Bug-type Pokemon take 1/8 damage at the end of every turn.
Signature: Death Flies: Special 120BP, 85 Acc. Applies trapping effect like Magma Storm
HP 120
Atk 80
Def 145
SpA 110
SpD 145
Spe 70
Belphegor
Poison/Dark
Ability: Corrosion, renamed something slothy.
Signature Move: Malaise Fumes: 110 BP, Poison, Special, 5 PP, 100% accuracy. Removes all stat changes from the target, then reduces its speed by one stage.
105
80
140
140
100
115
Not part of the trio, but pretends to be.
Beldr
Water/Ground
Ability: Wonder Guard, except renamed something vow-ey
No Signature.
200
130
1
130
1
50
Trio Master
Prince of Bel
Fighting
Ability: Lord of Bel: Increase all stats by one stage when defeating a pokemon with "Bel" in its English name.
Signature: Flip Upside Down
110 BP, Fighting, Special. Inverse all stat changes on the target, and ground any flying/levitating pokemon. Becomes Physical or Special based on the pokemon's higher attacking stat. Applies Trick Room.
116
146
126
146
126
6