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First, promote whoever is in charge of the the clothing customization to region art director, not for Pokémon designs but for the actual region itself, and get to work producing all of the shirts/hats/jackets from the game. There is a ton of creativity there and I’ll use the sales from my actual real-life subtle Pokémon clothing line to double down on resources for the next game.
Base Gen 9 in Africa, with your journey starting in the Cape Town area. Progress through jungles sporting massive waterfalls, traverse flame-scarred plains dotted with hostile Termite Pokémon mounds, and brave dangerous Poison swamps to reach the Elite Four in an Egypt themed final zone. Champion’s a smug Pharoah trying to achieve eternal life. Your rival is a hot person that does literally anything else other than become your best friend.
Professor Marula lets the player choose between a Grass Anteople that evolves into a Grass/Fighting vine Wildebeest, Fire Hyena that evolves into a Fire/Dark Hyena just to irreversibly FUCK the Zodiacfags, Water fluffy chick that evolves into a majestic Water/Psychic Heron. No sign of bara, waifu, or furfaggotry anywhere among them.
>Water/Poison Hippo line, Normal/Ghost Mummy line, Electric Cheetah line, Fighting/Dark Baboon line
>Elemental Monkeys treatment for three fucking Elephants, except they don’t look like shit and they’re Rock>Flying>Fighting
>Pseudo is a Bug/Steel Bullet Ant that takes Mega Heracross’ old niche with Skill Link and a new Steel type 2-5 hitter move
>Legendaries include a Grass/Water Dryad that looks really sinister, a big Rock/Ghost fucker with nice tankability and a Steel-type Jackal.
Load it up with like 90 more non-legendary Pokémon. No gimmicks, no regional forms. Bring back all the Pokémon except legendaries from past games, make the whole game consist of 3-4 Wild Areas with cities and forests/caves and regular routes dotted between, and never ask anyone to please understand again.
How’d I do?