>>40200139>Gamefreak explained that the ballooning number of Pokemon kept making development and planning harder, and in last few games, meant they had to give up on various ideas they had simply because they would require too many resources to be applied to all monsters at once, and that this problem would keep getting bigger every game, to the point where they feared that soon the games would not be able to ever try anything new beyond the most basic.If they did during the 3ds era, it would've made more sense. It was a weaker console, so it didn't have room for content. Fully understandable. But cutting out Pokemon on the first mainline console release made it (and for me, still) look like their cutting a bunch of corners out of greed and laziness.
>>40200381>Their main reasons were always because balancing was difficult and that they wanted to expand.Yeah, they needed more room for Toxapex.