>>40491825Because it isn't about the world being offered
It's about a barely competent game
Everyday players don't necessarily understand every console's limitations, but HD = Being capable of gigantic steps is a thing everyone understands
Let's only use Nintendo examples for this
>NSMBU was more of the same, but the gen also introduced Mario Maker AND 4 player co op 3d Mario with SM3DW>Zelda completely reinvented itself and took risks with its formula like it never had before>Fire Emblem's jump to HD came with divisive graphics, but a direct improvement over everything story/gameplay related>Splatoon burst to the scene, taking shooters in an entirely new direction >Smash made as many deals as they could and during the 2 eras added many, many 3rd party charactersPokemon's first HD offering wasn't an ambitious new game, it was a remake
However, LGPE's issues (Roster/ difficulty/limited transfers) are considered both: growing pains from HD development and quirkiness from it still being considered a spinoff (If it had been a straight remake, the game's reception would have been way more negative)
Pokemon's Sword and Shield has gone in a different direction, because it is literally more of the same
The additions they have are completely in line with the series' progression so far
The problem is no other game ever took something away, so permanently
If you judge Sword and Shield against every other game on their own, they're the best in the series by default
But no other game was on their own
There were options to transfer Pokemon from outside and the promise that Pokemon would still be added was always there
What hurt Sword and Shield is not how the games look, it's the policy change of "We'll never have a Pokemon game with a full roster ever again" and with that in mind?
Sword and shield offers just more of the same
Only with that promise to improve no longer on the table and the fact that they simply don't WANT to work as hard anymore