Quoted By:
Blue's team looks strong... on paper. But once you think about intent, the whole thing collapses into the same problem most other Adventures team has: cool-looking Pokemon with no coherent philosophy
Charizard does a lot of heavylifting then he has awful Pokemon like Golduck that's aggressively mediocre, Porygon2 a stall/utility Pokemon in a story that doesn't support stall/utility, Machamp that clashes with Blue's personality and Rhyperior who has no syngery with his team. Blue doesn't need that kind of liability. A composed rival should not be fielding a walking "hit me with special attacks" sign. Personally, if I were to rebuild Blue's team, I'd have it be
>Blastoise
Reliable, bulky and consistent. Doesn’t need hype or spectacle, it just wins over time. That fits a calm, long-game thinker far better than Charizard ever did for Blue
>Scizor
The most irritating one cause Adventures gave it a Docile nature, Swarm for ability and worst of all no Bullet Punch, Scizor's bread and butter. Its movesets are Slash, Metal Claw, False Swipe and SteeI Wing. I'd swap it for Adamant, Technician then Bullet Punch, Swords Dance, U-turn and Close Combat. If Adventures is going to pretend it respects mechanics, it doesn't get to half ass them
>Alakazam
Blue's intellect, special offense and a clean contrast to Red's Machamp (I'd get to that)
>Arcanine
Competitive usage aside, Arcanine has always been more reliable than Charizard as a Fire-type. It doesn't need gimmicks to function
>Aerodactyl
The speedster. Pressure to force opponents to spend more energy. It comes in, does its job, leaves
>Umbreon
Defensive anchor. Good for status problems, good for stalling, good for endurance. Direct thematic mirror to Red's Espeon. Also, Gary had one in the anime and his game counterpart used an Eevee at least in Pokemon Yellow