>>58704738>"mechanical overhaul" and it's just adding a special defense statcritical hits, nerfing freeze, weather, adding a resistance to Ice for Fire types, fixing and adjusting numerous moves, removing most of the unintentional gen 1 jank
>something literally every other game has, with Gen 2 having a superior implementation of it over Gen 1>something literally every other game has + music primarily contributes to aesthetics, albeit Gen 2's implementation of it is better than Gen 1's>actually dogshit movepool and move diversity unless you're in the post game mass breeding which by then the game is long over anyway>WTF IS PVP >whatevolutions, how new pokemon compliment old pokemon both as teammates and for matchups, inherently expanding the available options, and whether you like them or not some of the babies weren't bad additions
>new types and the one you'll see the most of is fucking Magnemite while the bulk of new steel and dark types are either late game or trade lockedWhy wouldn't they be? In-universe they were only recently discovered types, and for as the quality of the types themselves they're two of the strongest.
>needing to spend another $50 for the "full experience"woah so like every other fucking game
>again trainer design contributes to the aesthetics, they're all still more toothless and less threatening than what came before>toothlessthey're overall more effective at presenting what type of Pokemon they have an inclination of using
>less threatening congrats on recognizing that the characters in Gen 2 on average are younger than the characters in Gen 1
>post game is a bugged and dogshit variant of the battle tower and a far more toothless version of Kanto if we're considering that post game>toothlesslol it was so effective that people on-mass still ask for Game Freak to copy the formula of Gen 2 for a modern game.