>>58985778>What makes PMD so special to you?The gameplay is a big factor. I like how involved it is (Navigation, positioning, resurce management), at leats compared to mainline. Combat may be simplistic, but it's role is to be a backdrop for the other elements at play. The world is also a big plus. A society run by pokemon is muche more interesting than pokemon simply being things that humans own.
>How did you get into this spinoff serie?Had explorers of Darkness in an r4 card as a kid. I was an idiot who dind't knwo ho to use moves, so I always got stuck at Mt. Bristle. Time later I came back to it and manage to get through most of the game with plenty of save scuming, til I got stuck at Hidden Land. Around there the r4 stoped working (I think it was one of those where the firmware stops working once the Ds' clock reaches a certain date).
>What's the fondest memory you have from PMD?Beating Purity Forest in DX. I was using Flygon, and even with dragon dance, buldoze and the more generous item pool, I was having a hard time, that's until I learned earthquake at around floor 80, it was really cathartic destroying what was left of the dungeon with that + dragon dance (even if I had to forego party members). The attempt took easilly half the day, and it was at around the start of summer, so the sun stayed up for quite long. That and the GTI medly is what make the run stick in my memory.
>What your personal canon hero/partner pairing?Not a fan of canon parings, I much preffer to see variety. I guess I preffer depictions of the explorers hero/partner to use starters not found in rescue team since they have some overlap.
>What's one thing you would change about PMD?I guess the over representation of starter pokemon as playeble options (specially in Super) has to go, since many end up playing quite similar. Give us some more niche options like in Rescue Team (Unlikely, sice at this point, starters are used as sleeper agent marketing).