>>58931693You can make the yard quite a bit smaller, then scrunch the entire area together a bit.
The bottom area with the lake is pointless as is, unless you explicitly intend to do something with it later. Either way, the surrounding walkway is probably unnecessary.
The bottom right, and top left houses are too small for the berth they have around everything else. Assuming these houses are for less important NPCs, you can probably put them closer to eachother, then have them share a "plot".
My take for how to replan this, would be to take both small houses, and press them together in the top left plot.
Move the lake to the bottom right plot, and put a cluster of flowers and trees, maybe a bench or something in the body of that plot, and remove the walkway around it, unless that's truly necessary for future plans. Gives the plot the appearance of a small park or plaza and makes the larger house look less stark (unless it's supposed to)
Make the yard a bit smaller, consider putting the mailbox itself on the bottom right corner of the fence (as in, replace the corner piece of the fence) for additional compression, and to make that house stand out a little more (assuming it's the player's home here), then make the town a bit more narrow. Not a whole lot more, just a bit. Maybe like two or three squares more narrow.
Maybe one or two squares shorter, depending on if the town feels too cramped after being narrowed. Shortening it would make it feel less like an alleyway if that feeling starts coming through.
I would also either make a small negative path of flowers or something on the space between the doors of the houses and the real path, or pull the houses up to be flush with that path. The big house getting the new "park" integrated into its space may justify an entirely new exterior.
That's just my take though, use your own best judgment as for what makes logical sense, or with respect to the people and events planned