>>58601237The ease and handholding is entirely driven by phone use and having to compete with a dozen other forms of entertainment. People pick the path of least resistance.
Pokemon has been making design decisions like this since Diamond and Pearl. The Azure flute and Mt Cornet were considered too confusing. Unova and Kalos had very few side paths before reaching the end credits. Shiny charm, outbreaks, sandwiches, they're all meant to make the games less resistant to players and string them along with just enough carrot to keep them playing