>>58491604I actually really enjoyed these games and the reason why I did was because
>you can train Pokemon as easily and for free as you can in gen 7 using Poke Jobs, passivelyThis is how I have 400+ Pokemon at level 100 in HOME currently
>Battle Tower was a perfect on-ramp for online playIt wasn't a traditional tower since it used the ranking system that was also used in online play, but I thought this was a very fair version of the Battle Tower with the exception of the fact that there are very little Dynamax sets trainers use while you can always Dynamax once per-battle.
>the DLC made good on the promise that the Wild Area originally gave>the DLC added in two very well designed battle facilititesRestricted Sparring is essentially GF's first shot of making nuzlocke style gameplay relevant in an official capacity (or maybe the Battle Castle is depending on how you view healing). Endless Dynamax Adventure is basically Battle Factory but co-op and makes the best use out of the raid system in those games. These are both very fun to explore and interact with and in my opinion, if either were in the Battle Frontier in any capacity in Emerald, they'd solidly be above things like the Battle Arena, Palace and Factory for objectively good facilities.
>support for multiplayerTrainer Cards being swappable was a very fun mechanic, the whole open world area being a hub for multiplayer and camping to showcase your team was a very interesting and unique design despite it not being that in-depth (with local multiplayer, you could see players in real time around you), Battle Competitions being able to be hosted locally was great but ultimately was underutilized on account of COVID and of course the competitive ranked seasons when they were going on was fantastic. I put this lower on my post because a lot of these things were dependent on an active player base, which is hard to maintain for a game that is five years old with other iterations releasing since then.