>>57535086>poke radar right from the beginning so you can hunt your super pokemon right off the batWhat is engaging about spending 4 hours searching for a 1% encounter rate? You are literally just running in grass and running away from every battle. If you are worried about le nuzlocke then just don't use it?
>infinite tms that can be refreshed at no cost (at least the refresh is at the end of the game but you get 99 of each)just drop them? This is a modern day mainline feature, because most people don't like cool moves being stuck behind single use garbage. It locks you into using a mon that you might want to replace later down the line, because old game movesets were dogwater.
>move tutor costs nothingAgain, how is it engaging frisk/thief farming heart scales for 10 hours?
>strength puzzles, cut trees and rock smash removed from the game>inconveniences and progress blockers like having to use flash, rock climb or waterfall as wellThese two I can agree with, but this was a hack before people could do crazy shit like using HMs as key items. No one wants HM slaves and you'd be retarded if you think puzzles made for 5 year olds are something you need in a pokemon game. Strength "puzzles" are stupid, because it takes less than 10 seconds to do it, might as well not exist.
>fishing is an automatic encounter, honey trees as well, the rng and time component of these has essentially been removed so the anticipation that could have been provided from this is lost and now its just a tedious grindfestYou want to sit there and get "Not even a nibble!" 10 times in a row?
>modifies all his favorite pokemon like typhlosion, weavile and glaceon to be greatMaking shitmons fun to use is a good thing
>hidden abilities are free nowNeed in a difficulty hack.
cont.