>>58901213>Those sorts of changes don't feel monumental to most players thoughIf you dont engage competitively, sure. The main campaign doesnt change much with those changes.
Competitively however, theyre massive shifts. Each generation has its own highly unique identity in all competitive formats.
This is more of a failure of how Gamefreak designs their campaigns than a failure of the battle system though. They dont work to use any in game encounters as actual tutorial-ization for more complex systems that already exist, and instead just rest of the tired set of type-specialization Gym leaders and call it a day. We've gotten glimpses of it with things like Colosseum, or Raihan's gym battle, but never any actually engaging system to push the player to need to use and understand the game's systems.
THIS is what leads to the staleness for your average player. Not the system itself, as evident by a thriving competitive scene.
Ironically, we do see these things play out in their battle facilities, so they have an understanding of their own systems, but theyre too afraid/lazy/overworked to inject even a fraction of that into the campaigns.