>>58550319I still remember there was one gym leader that was implied to be using different teams based on who the challenger is, but I'm blanking on who it was.
>>58552681No, fuck that, you'd be forced to entirely stop using your Pokemon if their levels get too high. I'd rather have it be a level cap if you'd want to do that, then any excess EXP you gain above the cap would be banked until you beat the next gym.
>>58549350Difficulty options would help.
Hell, just the Exp Share itself is a difficulty setting, a HUGE one, so "normal mode" could just be with EXP Share on, and "hard mode" would disable it, and that could be the only change and be an objective improvement.
Anyway, yeah, that's my vote: difficulty settings.
Probably shouldn't be full-competitive, and it'd have to be something lazy because TPC couldn't be assed to care.
TPC simply isn't going to make a mode with a more complex AI, or go through the trouble of making alt teams for every trainer or anything like that, so it needs to be more "general" stuff.
Normal mode would play as normal, no changes.
Hard mode:
>gyms and the E4+champ scale up (if lower) to the level of your highest level Pokemon (includes evolution, and new moves only fill empty slots)>the evil team scales up (if lower) to the average level of your party>no EXP Share (maybe an EXP All?)>wild Pokemon use the trainer AI, so they don't spam String Shot 999 times>give every trainer a couple healing items and give all gym leaders a revive / full revive>further decrease EXP from fighting stuff below your level>items in shops cost more, including Pokeballs>Set mode mandatory